As usual, registration for this event is required via Meetup and opens 3 weeks before the event.
At this event, we will have these adventures (please note that these are subject to change):
- Cosmere RPG – Bridge 9: You are not a hero, you are a soldier, scholar or slave in a dirty warcamp beholden to a warlord called Toriel Sadeas. A recent highstorm has uncovered the ancient ruins of a long lost civilization and you were tasked in escorting a researcher to the site and keep her away from harm.
- Fallout – Es war einmal im Commonwealth: In der nuklear verwüsteten Einöde des Commonwealth führt eine bewaffnete Auseinandersetzung vor einer zerstörten Vault eine Gruppe Fremder zu einer Entdeckung, die sie zur Zielscheibe macht und das Schicksal der Region für immer verändern könnte. Werden sie, falls sie überleben, zu einem Leuchtfeuer der Hoffnung? Oder werden sie die gesamte Beute für sich beanspruchen?
- Dusk City Outlaws – The Funeral Job: The streets of New Dunhaven are full of opportunities for enterprising criminals – between the cartels, the police and the church, someone is always looking for ways to mess with the other guys. Today is your lucky day: There’s a funeral, and when there’s a fancy cartel funeral, there’s jewelry to steal and fortunes to be made.
- You’re (Not) A Wizard – You’re (Not) A Witch: You have been accepted to the Black Trumpet Coven, a leading school for witches, with your enrollment confirmed and tuition paid. However, you have no magical abilities. To avoid being expelled you are determined to hide this fact. Stay cautious and you might just make it to graduation.
- Heart: The City Beneath – Prisoners of the Heart: You had a shot at doing something good, and you blew it. Bent and broken, you were sentenced to live the rest of your days in a prison located deep in the bizarre underworld of the Heart. But now someone decided to give you a second chance, you just have to find them.
- Mythic Bastionland – A Bard‘s Song: Sit close, my lords, for the night is long. Yours is a land of broken keeps and rain-speaking forests, where the sun dies early and the mists coil down from nameless hills, and the imp-folk dance in the marshlight. The roads you ride are older than the bones of kings, and each mile has claimed a braver soul than mine. Perhaps you’ll return, and we’ll drink to your glory—or perhaps only your tale will wander back, carried on the wind, to be sung by those who never saw your face. An old-school hexcrawl of mist-cloaked realms and forgotten roads. You play wandering knights, sworn to defend the land and win your name in song. Easy rules keep the focus on perilous journeys, hard choices, and the glory you might not live to see.
- The Electrum Archive – Raiders of the Luminous Echo: Three thousand years ago, the god-like beings known only as the Elder vanished overnight. Their colossal starships—once suspended in the heavens—plummeted to Orn, shattering the land and reshaping its face forever. Even now, the hulks of these vessels conceal strange relics, ancient mysteries, and answers to questions long forgotten. The Electrum Archive has tasked you and your companions with delving the remains of one such starship: the Luminous Echo. Your mission is simple. Venture as deep as you can, document every discovery, claim whatever you can carry, and escape before the ship’s protective barrier reactivates… sealing every passage for the next century.
- The Children of Havlingshague Hamlet (Homebrew): Summer has come to the hobbit hamlet of Havlingshague! As the children of the farm, you are of course very busy – your parents told you to weed the fields after all! If there weren’t the neighbors’ closely guarded strawberry patch…
- Mothership – Another Bug Hunt: The Greta Base Terraforming Colony has not made contact in six months. Establish contact, and repair or evacuate the base as needed.